Mysterious Druid from the Far ... Over-That-a-Way. And Kalkawallaflap, her Eagle Companion.
Female High Elf Druid 11 / Warshaper 2
CN Medium Humanoid (Elf)
Senses: Low-light, Listen +17, Spot +20
Languages: Elven, Common, Druidic, Sylvan, Goblin
AC: 22, touch 14, flat-footed 18 (+4 Dex, +5 armor, +3 buckler)
Fort: +13, Ref: +8, Will: +11
Weakness: Bananas make her vomit
Speed: 30ft (6 squares)
Ranged: +15/+10 : +2 Corrosive Composite Shortbow (Str 14) (1d4+4+1d6(acid)/x3)
Ranged: +16/+11 : +2 Corrosive Composite Shortbow (Str 14) (1d4+5+1d6(acid)/x3) within 30ft
Melee: +13/+8 : +2 Shock Sickle (1d6+4+1d6(electrcity)/x2)
Melee: +11/+6 : Dagger (1d4+2/19-20)
Melee: +11/+6 : +1 Quarterstaff (1d6+4)
BAB: +9/+4; Grp: +11
Atk Options: Point Blank Shot, Cleave
Special Actions: Spontaneous Casting (Summon Nature’s Ally), Wild Empathy, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape 11 hit dice (4/day @ 11 hours, Tiny to Large), Morphic Weapons
Combat Gear: Dexterity Boots, Gloves of Lightning MIC p106
Druid Spells Known (CL 11): 6 x Level 0, 6 x Level 1, 5 x Level 2, 5 x Level 3, 3 x Level 4, 2 x Level 5, 1 x Level 6
Abilities: Str: 14 Dex: 18 Con: 14 Int: 14 Wis: 16 Cha: 13
Feats: Point Blank Shot, Precise Shot, Power Attack, Cleave
Skills: Appraise +2, Balance +4, Bluff +1, Climb +2, Concentration +16, Craft +2, Diplomacy +1, Disguise +1, Escape Artist +4, Forgery +2, Gather Information +1, Handle Animal +11, Heal +3, Hide +4, Intimidate +1, Jump +2, Knowledge (arcana) +6, Knowledge (nature) +16, Listen +17, Move Silently +4, Perform +1, Ride +6, Search +6, Sense Motive +3, Spot +20, Survival +18, Swim +2, Use Magic Device +3, Use rope +4
Possessions: Dexterity Boots, +2 Shock Sickle, +2 Composite Longbow (Str 14), +2 Corrosive Composite Shortbow (Str 14),3 x Daggers, +1 Quarterstaff, Gloves of Lightning, Heward’s Handy Haversack, Quiver of Ehlonna, +3 Leather Armour, +2 Darkwood Buckler, Spell Component Pouch, 2 x Silk Rope 50ft
Arabella is enigmatic, taciturn and laconic. Arabella is often wry, occasionally droll and is many other adjectives of which you may need a dictionary to know the exact meaning.
Arabella is a Druid. Arabella has lived in various forests. Arabella has lived on mountains. Arabella has lived on seashores. Arabella knows quite a bit about Nature. Especially about Eagles. Especially about an Eagle called Kalkawallaflap. Kalkawallaflap is Arabella’s Animal Companion. If you can not say Kalkawallaflap’s name properly, you may call him “The Eagle”. You may not snigger at Kalkawallaflap’s name. Kalkawallaflap flies very high up, and craps very accurately. You are warned.
Arabella and Kalkawallaflap like to know things, about Nature. Arabella and Kalkawallaflap travel together, and study Nature. They have been doing this for some time, now. Before Kalkawallaflap, Arabella studied Nature with another Eagle.
Arabella and Kalkawallaflap have studied many things, in Nature. They have studied trees. They have studied animals. They have studied birds. They have studied goblins. They have studied goblins on the inside AND on the outside. Arabella and Kalkawallaflap are not especially fond of goblins … neither on the inside NOR on the outside. Arabella and Kalkawallaflap know quite a bit about quite a few things.
Lately, Arabella and Kalkawallaflap have been guarding a ship. This has been boring, but has allowed Arabella and Kalkawallaflap to study sea creatures. Some sea creatures are interesting. Some sea creatures are boring. Some sea creatures are tasty.
Now there is a trouble in the land that threatens all of Nature. Arabella and Kalkawallaflap are leaving the ship, to see what can be done – and what can be studied … on the inside, or on the outside, or both, if necessary.