LG Large Dragon (Cold)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +26, Spot +26
Languages Common, Draconic, Elf, Dwarf, Auran, Aquan, Telepathy (see text)

AC 27, touch 9, flat-footed 27; Dodge
(-1 size, +18 natural)
hp 199 (19 HD) DR 5/magic
Immune sleep, paralysis, acid, cold, divination (see text)
Fort +17, Ref +13, Will +19
Weakness partial vulnerability to fire

Speed 40 ft (8 squares), fly 150ft (poor); cloudwalking
Melee +26 bite (3d6 + 6) and
Melee +23 2 claws (1d8 + 3) and
Melee +23 2 wings (1d6 + 3) and
Melee +23 tail slap (1d8 + 9)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Base Atk +19; Grp +29
Atk Options frightful presence
Special Actions cold breath weapon, paralysis gas breath weapon, draconic roar
Spell-like Abilities (CL 5th)
At will – charm exarch (DC 18, CL 13th)
3/day – scry exarch (DC 18, CL 13th)
2/day – feather fall

Abilities Str 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18
SQ alternate form
Feats Multiattack, Improved Natural Attack (bite), Dodge, Maximise Breath Weapon, Iron Will, Supress Weakness, Weapon Focus (bite)
Skills Bluff +15, Diplomacy +32, Knowledge (arcana) +26, Knowledge (religion) +26, Knowledge (nobility and royalty) +26, Listen +26, Search +26, Sense Motive +26, Spellcraft +15, Spot +26

Keen Senses (Ex) Garthanoiria sees four times as well as a human in poor illumination, and twice as well in daylight conditions
Cloudwalking (Su) Garthanoiria can walk on clouds or fog as if it was solid ground
Frightful Presence (Ex) 150-foot radius, 19 HD or fewer, Will DC 23 negates
Cold Breath Weapon (Su) 40 ft. cone, usable every 1d4 rounds, 10d8 cold damage, Reflex DC 23 half
Paralysis Gas Breath Weapon (Su) 40 ft. cone, usable every 1d4 rounds, paralysis 1d6+5 rounds, Reflex DC 23 negates
Alternate Form (Su) Garthanoiria can assume any Medium or smaller animal or humanoid form 3 times a day
Maximise Breath Garthanoiria can maximise either breath weapon (80 cold damage or 11 rounds paralysis). Once she has done so, she cannot use either breath weapon for 1d4+3 rounds
Supress Weakness Garthanoiria is less vulnerable to fire than normal, she takes +25% damage from any fire effect (saved or not) instead of +50%
Telepathy (Su) Garthanoiria can communicate telepathically with any of her exarchs (10 miles) or any other player of the Game (100 miles)
Divination Immunity (Su) Garthanoiria is immune to divinations that predict her next move in the Game, but not other uses
Create Exarchs (Sp) While she doesn’t have any, Garthanoiria can bestow the Exarch template to a crature, of grant 5 favor tokens to a creature that is already her Exarch
Draconic Roar (Su) Garthanoiria can emit a roar that deals 5d8 sonic damage and deafen those within 30ft of her. A Fort save (DC 23) halves the damage and negates the deafness (normally lasts for an hour)


Astorian Hedron Hedron