Nero

Minotaur Captain

Description:
Male Minotaur Barbarian 4 (raging)
CE Large Monstrous Humanoid
Init +6; Senses darkvision 60ft.; Listen +19, Spot +17
Languages Common, Giant

AC 19, touch 9, flat-footed 19; uncanny dodge, trap sense +1
(-1 size, +2 Dex, +5 armor, +5 natural, – 2 rage)
hp 128 (10 HD)
Immune maze
Fort +12, Ref +10, Will +12

Speed 40 ft. (8 squares)
Melee +1 flaming greataxe +19/+14 (3d6 + 14 + 1d6 fire/19-20/x3) and
gore +13 (1d8+4)
Space 10 ft.; Reach 10 ft.
Base Atk +10; Grp +23
Atk Options powerful charge
Special Options rage 2/day (+4 Str/Con, +2 Will, -2 AC, 11 rounds)

Abilities Str 29, Dex 14, Con 22, Int 10, Wis 14, Cha 8
SQ natural cunning
Feats Improved Critical (greataxe), Improved Initiative, Lightning Reflexes, Iron Will
Skills Jump +13, Listen +19, Spot +17
Possessions +1 large flaming greataxe, +2 large studded leather

Natural Cunning (Ex) Nero is immune to maze spells, never gets lost, and can never be flat-footed
Powerful Charge (Ex) When Nero charges, he can opt to deal 4d6+13 damage with his gore attack
Bio:

Nero

Astorian Hedron Hedron