Prison Warder

Description:
Male Gargoyle Ranger 5
LE Medium monstrous humanoid (earth)
Init +7; Senses Listen +16, Spot +16; darkvision 60 ft.
Languages Common, Dwarven, Elven

AC 21, touch 13, flat-footed 18
(+3 Dex, +4 armor, +1 shield)
hp 84 (9 HD); DR 10/magic
Fort +9, Ref +11, Will +7

Speed 40 ft. (8 squares), fly 60 ft. (average)
Melee mwk battleaxe +16/+11 (1d8+5/19-20/x3) or
Melee mwk battleaxe +14/+9 (1d8+5/19-20/x3) and
mwk dagger +9 (1d4+2/19-20) or
Melee 2 claws +14 (1d4+5) and
bite +9 (1d6+2) and
gore +9 (1d6+2)
Space 5 ft.; Reach 5 ft.
Base Atk 9; Grp +14
Ranger Spells Prepared (CL 2nd):
1st – entangle (DC 13)

Abilities Str 20, Dex 16, Con 18, Int 12, Wis 14, Cha 6
SQ freeze, favored enemy (elfs) +2, favored enemy (dwarves) +4, wild empathy
Feats EnduranceB, Improved Critical (battleaxe), Improved Initiative, TrackB, Two Weapon FightingB, Two Weapon Defence, Weapon Focus (battleaxe)
Skills Hide +17 (+25 in stony surroundings), Jump +15, Listen +16, Move Silently +11, Spot +16, Survival +8
Possessions masterwork battleaxe, masterwork dagger, avian leather armor +2, stone key

Freeze (Ex) The Prison Warden can hold so still that it requires a DC 20 Spot check to tell if it’s alive
Bio:

Prison Warder

Astorian Hedron Hedron