After watching the Old One descend into his secret underground chamber, the party were left wondering what was going on and decided to spend the night in the ruins of the above ground area of the Old One’s home.
In the morning, the were awoken to a grinding sound, and a platform rose from beneath the ground bearing the Old One and a massive bronze and mithral statue, easily 20ft tall, with a massive stone sword strapped to its back. The Old One then began to circle the statue, throwing things at it and chanting in an unfamiliar tongue as the sun rose over the tops of the mountains.
After an hour or so of doing this, the peaceful calm of the valley was shattered when a ballista bolt the size of a large tree slammed into the centre of the statue, blowing it apart and stunning the Old One. Tracing the path of the bolt back, the party saw a dozen Ogres working the crank on a massive ballista, readying it to fire again, and charging down the mountain towards the party were a least 2 dozen more Ogres, as well as some smaller, barely discernable figures fliting to the sides and rear of the main ogre force.
Regaining his senses, the Old One told the party to flee south, as they had no chance, and stood preparing a spell to throw to buy the party some more time. The party, seeing it was a good idea, fled south into the Spellmist as quickly as they could, and once they had cleared the valley, a massive explosion rocked the ground and a huge cloud of smoke appeared in the sky, marking the probable end of the old one.
Carefully (though not always successfully) negotiating the mountains, the party fought and were cpatured by some unfamiliar elf-like creatures, who tied the party up an began to question them. This lasted until one was sent off someone, and Ado broke free of his bindings, clubbing to death the odd creatures. Still having no idea what they were, the party fled farther south until they reached the very south of the mountains, and the desert at the ranges base.
Skirting the edge of the desert, they fought several manticores, before running afowl of a sand dragon, which tax the parties skills somewhat. Deciding that they needed to heal, the party found a place that they could rest up, and did so.
Unfortunately the team ran into a spot of bother when a Behir, a massive serpent dragon, decided it fancied them for it’s dinner. The party fought hard and well, but alas, both Elessaria and Henzo Slegger fell to the beast’s hunger.
Briefly mourning the loss of their companions, Ado and Thronus continued moving around the desert until they came to a small desert town, where they purchased camels to move quickly south to the seatown of Farport. Told to take the bestest way, not the bestest path to the south, the pair were abushed by bandits, which bothered the pair not a bit, and left the bandits in pieces for the vultures.
Arriving in Farport, the party sold the camels and bought passage back to Marash, which they reached quickly, more so after weevils got into the ships food, spoiling several days worth of rations. Whilst on the boat, the pair got familiar with two of the crew, a pair of elves, one a druid named Arabella Hoffendraghar and the other refused to give his name.
At Marash, both Ado and Thronus were arrested and questioned about their involvement with the Academy at Unngaar, when they told the port authorities where they were ultimately headed. After extensive questioning, the pair were released, rejoined by the two elves, and shipped off to the militia forces to the north to serve in the militia to protect the capital of Nagon, Hezporia from whatever is threatening them.
Leaving on the Sea Lord, one of Marash’s newly built troop transport ships, the pair that set off from Unngar almost 2 months ago were shocked to find that the town had been sacked, with very little left standing. When they asked the crew and their travelling companions what had happened, they were told that the town was full of traitors and needed to be destroyed. With heavy hearts, Ado and Thronus stared at the town as the ship passed it by, wondering what had happened to their friends and family, and why the Marashi had declared an independant town traitors.